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	<title>Comments on: Infinite Crisis</title>
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	<link>http://www.bookgasm.com/reviews/sci-fi/infinite-crisis/</link>
	<description>reading material to get excited about</description>
	<pubDate>Fri, 29 Aug 2008 19:07:39 +0000</pubDate>
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		<title>By: Bookgasm: Reading Material to Get Excited About &#187; Blog Archive &#187; QUICKGASM &#62;&#62; 8.7.07</title>
		<link>http://www.bookgasm.com/reviews/sci-fi/infinite-crisis/#comment-11644</link>
		<dc:creator>Bookgasm: Reading Material to Get Excited About &#187; Blog Archive &#187; QUICKGASM &#62;&#62; 8.7.07</dc:creator>
		<pubDate>Wed, 08 Aug 2007 11:57:36 +0000</pubDate>
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		<description>[...] BOOKGASM REVIEWS OF THESE AUTHORS: • GHOST RIDER by Greg Cox • INFINITE CRISIS by Greg [...]</description>
		<content:encoded><![CDATA[<p>[...] BOOKGASM REVIEWS OF THESE AUTHORS: • GHOST RIDER by Greg Cox • INFINITE CRISIS by Greg [...]</p>
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		<title>By: Bookgasm &#187; Blog Archive &#187; 52: Volume One</title>
		<link>http://www.bookgasm.com/reviews/sci-fi/infinite-crisis/#comment-9566</link>
		<dc:creator>Bookgasm &#187; Blog Archive &#187; 52: Volume One</dc:creator>
		<pubDate>Tue, 05 Jun 2007 12:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.bookgasm.com/?p=1088#comment-9566</guid>
		<description>[...] known as 52, which aimed to tell a &#8220;real-time&#8221; story, week by week, about a post-INFINITE CRISIS universe that has to go without Superman, Batman and Wonder Woman for 12 whole [...]</description>
		<content:encoded><![CDATA[<p>[...] known as 52, which aimed to tell a &#8220;real-time&#8221; story, week by week, about a post-INFINITE CRISIS universe that has to go without Superman, Batman and Wonder Woman for 12 whole [...]</p>
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		<title>By: Ghost Rider &#187; Bookgasm</title>
		<link>http://www.bookgasm.com/reviews/sci-fi/infinite-crisis/#comment-6885</link>
		<dc:creator>Ghost Rider &#187; Bookgasm</dc:creator>
		<pubDate>Tue, 13 Feb 2007 12:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.bookgasm.com/?p=1088#comment-6885</guid>
		<description>[...] Having already penned several other genre novelizations, Cox knows how this game works: in speed. Waste no time setting up the plot, sustain that momentum and most transgressions of narrative can be forgiven. Those include Simpson&#8217;s unrealistic on-air dialogue (which movies and TV never get right) and a rather predictable, routine finale (likely more the fault of Johnson&#8217;s than Cox). [...]</description>
		<content:encoded><![CDATA[<p>[...] Having already penned several other genre novelizations, Cox knows how this game works: in speed. Waste no time setting up the plot, sustain that momentum and most transgressions of narrative can be forgiven. Those include Simpson&#8217;s unrealistic on-air dialogue (which movies and TV never get right) and a rather predictable, routine finale (likely more the fault of Johnson&#8217;s than Cox). [...]</p>
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