In Jim Kelly’s THE FIRE BABY, Maggie Beck makes a deathbed confession about an incident from 20 years earlier: a fiery plane crash in which the only two survivors were Maggie and a baby whose parents were killed in the impact. But it’s to whom Maggie confesses her secret that drives the novel: a woman named Laura, just awakening from a coma following her own horrific accident.
Laura’s husband Philip Dryden is a reporter who has to uncover the clues of this confession, since his wife can only speak with the aid of a computer setup, which she controls with her eyes. To go into the confession — part of which is revealed rather quickly — would be giving away a major spoiler. I would just feel awful to give away a key component to such a puzzle of a mystery.
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If the idea behind the SUPERNATURAL TV series turns you on, but its hipper-than-thou stars turn you off, WildStorm’s comics prequel SUPERNATURAL: ORIGINS is for you. The pilot episode of the show began with a prologue that showed a wife and mother of two suddenly and inexplicably burning to death on the ceiling, while her husband watched helplessly. Then it flashed forward about two decades to tell the tale of the ghost-busting brothers.
But the six-chapter ORIGINS, scripted by Peter Johnson and illustrated by Matthew Dow Smith, fills in the blanks and focuses on their father, John Winchester. Understandably troubled at becoming a widower so young, the troubled new Mr. Mom vows to find who — or what — killed his wife.
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The talented MariNaomi kisses and tells (and does a lot more) in the sixth issue of her self-published ESTRUS COMICS. Don’t be put off by its hand-stamped, do-it-yourself cover, because this San Francisco artist’s stories justify the $5 price. These confessional comics document her flirtations and copulations from boyfriends and assorted flings past, including the car-radio thief who immersed himself in role-playing games (“… and the other day when we were making love, I was imagining we were in one of my maps and you were an elfin princess”). Her cartooning style is deceptively simple — its clean lines and ink-black backgrounds really allow you to focus on the characters’ emotions, which are real and raw. That makes MariNaomi’s work honest, brave and sometimes awfully funny.
In the “visual novel” MR. FOOSTER TRAVELING ON A WHIM, the key word is “whim,” as in “whimsy.” Tom Corwin’s loosey-goosey story follows the fair Mr. Fooster as he walks with no intended direction, thinking about arcane mysteries of the universe (like why no word rhymes with “orange”), encountering various insects and reptiles, and blowing soap bubbles that turn into objects like cars. There’s a point, eventually, to its 100 pages, which enchants, but one can’t help but think Corwin — like Fooster — took a longer route than need be. Craig Frazier provides detailed illustrations on every spread. It’ll take you all of 10 minutes to read, but its message sticks with you a little longer. And if it doesn’t, you need to read it again.
PARACINEMA may look and sound like a zine, but its writing and presentation places it much higher than your average publication devoted to B-movies and cult classics. Despite an unwieldy subtitle I’m not retyping, it’s also shorn of the usual fanboy panting, instead taking a more essay-driven route. Less-than-serious movies, after all, do deserve serious discussion. Issue #3 contains a piece of understanding the “Droogs” language in A CLOCKWORK ORANGE, complete with a glossary; an appreciation of director Jim Wynorski; interviews with CREATURE OF THE BLACK LAGOON’s Ricou Browning and splatter pioneer Herschell Gordon Lewis; and much more. It’s all in full color, on slick paper and — avoiding the death knell of most indie movie mags — nicely designed.
Included as a freebie with select unrated DVDs of ALIENS VS. PREDATOR: REQUIEM is Dark Horse Comics’ one-shot ALIENS VS. PREDATOR: DEADSPACE. It’s a short and simple little tale of two astronauts floating through space who come across some acid-spewing queen Aliens, who then are hunted down by some laser-shooting Predators. The end. It would be neat as part of an overall anthology of several stories set in this franchise-meshed world, but on its own, what’s the point? There’s not much to Mike Kennedy’s script, but Francisco Ruiz Velasco’s art is nice to look at. Random pinup pages pad the page count. Glad it was free (too bad the rotten movie wasn’t). —Rod Lott
Buy it at Amazon.
I’ve long been intrigued by Rex Stout’s Nero Wolfe, especially with comparisons that place the detective character alongside Sherlock Holmes or Perry Mason. With Bantam now reissuing the mysteries in affordable two-in-one trade paperbacks, starting with FER-DE-LANCE / THE LEAGUE OF FRIGHTENED MEN, I was able to see what the fuss was all about.
I’m no longer intrigued. Now I’m just perplexed. There may be dozens upon dozens of Wolfe novels out there, but I honestly can’t see how he became so popular. Let’s face it: The guy’s an absolute asshole. There, I said it.
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DUNGEON, a graphic series spoof of fantasy-horror by Lewis Trondheim and Joann Sfar, popular in their native France, is slowly being issued in this country by comics publisher NBM. But this particular volume — DUNGEON MONSTRES 1: THE CRYING GIANT — is not the best introduction to the series.
By its own admission the MONSTRES sub-series features the secondary characters. The cover is also misleading, as the book actually contains two stories. “John-John the Terrible,” the unlisted first story, follows a group of oddball creatures as they make their way to Dungeon, a castle where, they hear, they can live peacefully while seeking adventure.
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